Coordinate System Converter - Cartesian, Polar, Cylindrical & Spherical

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Coordinate System Converter

Convert points between 2D and 3D coordinate systems

Coordinates
Cartesian (x, y)
--
Polar radius r
--
Polar angle θ
--
Cartesian (x, y, z)
--
Cylindrical ρ
--
Cylindrical φ
--
Cylindrical z
--
Spherical r
--
Spherical θ (polar)
--
Spherical φ (azimuth)
--
Pick a system and enter a point.

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Five Systems

Start from any of 2D Cartesian, polar, 3D Cartesian, cylindrical or spherical and see every equivalent form.

Correct Quadrant

Angles use the two-argument arctangent, so (-1, -1) is -135°, not 45°.

Degrees or Radians

Type angles in either unit; results show both.

Private

Calculated in your browser.

The Conversion Formulas

In 2D, x = r cos θ and y = r sin θ; going back, r = √(x2 + y2) and θ = atan2(y, x). Cylindrical coordinates (ρ, φ, z) are polar coordinates in the xy-plane plus a height z. Spherical coordinates (r, θ, φ) give the distance from the origin r, the polar angle θ measured down from the positive z-axis, and the azimuth φ measured around from the positive x-axis: x = r sin θ cos φ, y = r sin θ sin φ, z = r cos θ.

This is the ISO 80000-2 convention used in physics and engineering. Many maths textbooks swap the names, calling the azimuth θ and the polar angle φ, so check which one your course uses before copying numbers. Example: the point (1, 1, 1) has spherical coordinates r = 1.732, θ = 54.7356° and φ = 45°.

Key Takeaways

  • Physics convention: θ is measured from the z-axis and φ around it (ISO 80000-2).
  • Angles in range: Azimuths are given from -180° to 180°; the polar angle from 0° to 180°.
  • Round trips: Converting a result back gives the original point, apart from rounding.
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